| For Immediate Release |
Beth G. Shery
AIChE
212/591-7845
email: beths@aiche.org |
Engineering Today's-and
Tomorrow's-Entertainment
NEW YORK-- Looking for some
entertainment? Get over to your local arcade and "moonwalk" on a faraway planet,
research a subject on an encyclopedia that fits in your palm, or choose any video any time
of day without going to the rental store. And, while you're munching on that popcorn,
think of the people responsible for bringing you these and other innovations in the field
of entertainment-today's engineers.
From advanced animation to audio
cassettes to television as you like it, engineers are creating new and exciting ways for
us to spend our leisure time. Engineering achievements in everyday life-and
entertainment-are celebrated during National Engineers Week.
Fabulous Film Effects
Computer engineers and animators are
creating effects that can amuse and amaze even the most jaded audiences. Jurassic Park in
1993, and Forrest Gump and Interview with the Vampire in 1994, advanced computer graphics
imagery (CGI) far beyond what audiences could imagine just a few years ago. The field has
grown enormously since Disney's TRON, which was set inside a video game, first explored
the technique in 1982. The CGI dinosaurs in Jurassic Park were engineered to be
photo-realistic in every detail, from muscles moving when they breathed, to their eyes
looking wet.
But, the CGI technique most talked
about is "morphing," which debuted in Willow in 1988, transforming a tiger into
a woman. Other examples include an Exxon ad in which a car changes into a running tiger,
face melding in Godley & Creme's Cry, the first music video to use morphing, and the
shape-shifting liquid-metal cyborg in Terminator 2.
Many scenes in Forrest Gump used
morphing technology. For example, the character of Lieutenant Dan, after losing the lower
portion of both legs, is seen being lifted out of bed and dangling off the side of a
shrimp boat. While the actor has full use of his legs, his stumps were digitally mastered
to appear realistic. Gump interacts with many historical figures, including Presidents
Kennedy and Johnson. Special effects artists matched the grainy textures of archival film
footage and morphed the lip movements of the presidents to match the new words being
spoken by actors.
More and more television commercials
are also using elaborate CGI, such as the polar bears in Coca- Cola¨ ads, the Listerine¨
bottle swinging through the air on a vine, and the Pillsbury Doughboy¨.
(Virtual) Reality Bytes
Virtual reality (VR) may already be at
a mall near you-in games where players control battle simulators, explore distant planets,
dodge dinosaurs, and play virtual sports like racquetball, tennis, and golf. The Vivid
Group in Toronto, Canada, developed a VR game called FutureSport, and in one volleyball
match, opponents from Canada and Italy played simultaneously, with the game data
transmitted from computer to computer by satellite.
Using a sensor-lined glove, joystick,
or mouse and special headset, VR users can visit, move around in, and touch objects that
exist only in computer- generated worlds. Images surrounding the viewer are seen in 3-D
through view screens built into the headset. The core of every VR application is a
high-power computer database that builds and displays graphic images, senses the user's
head and body movements, and adjusts what the user sees. But, VR has applications far
beyond the latest arcade game.
The National Aeronautics and Space
Administration (NASA) and the Department of Defense developed the first VR systems for
flight simulation. Space crews training at Johnson Space Center in Houston use a virtual
reality system programmed with the physics of orbit. Astronauts take virtual space walks
and are able to practice making repairs to their crafts before attempting them in space.
Biomedical engineers are using virtual
reality techniques to help surgeons reconstruct facial birth defects. Engineers and
physicists at General Electric's Corporate Research and Development Center convert
hundreds of CT scans into digital information that's programmed to produce near
photographic 3-D reproductions of a patient's head- both inside and outside. This allows
surgeons to use an "electronic scalpel" to explore nerves and underlying
structures prior to performing reconstructive surgery.
VPL Research, Inc., in Redwood City,
California, with assistance from NASA, developed the DataGlove, a microprocessor-based
Lycra glove that converts hand gestures and positions into data that's transmitted from
the glove to the host computer. Greenleaf Medical Systems of Palo Alto, California, has
used the glove to determine how much the different joints of a human hand can bend, and
are developing technologies that allow doctors to accurately measure hand injuries.
Architectural firms are using the
technology to design "virtual offices" and homes to improve traffic flow, design
more efficient layouts, and create open spaces. Home owners, wearing VR helmets and
gloves, can design living spaces, lay out furniture, and customize their kitchens,
reaching out to open cabinets and deciding where to place appliances. When they are
satisfied, the computer will draft detailed drawings for the actual job. Recognizing the
influence of computers on architecture, Massachusetts Institute of Technology began a
three-year, multi-million dollar program to rebuild its design studio.
Many European companies, including
Rolls Royce, Vickers Shipbuilding and Engineering, and ICI Chemicals and Polymers have
pooled their engineering talents to form the Virtual Reality and Simulation initiative to
apply computer simulation and visualization to industrial design and 3-D modeling
projects.
Virtual reality provides a window into
other worlds. We are only just beginning to discover what's on the other side of the
looking glass.
Hollywood Meets Silicon Valley
Interactive television-the ability to
pick and choose whatever programs, films, or games you want from over 500 channels-is
coming to a TV near you. Features will include interactive news and educational programs,
along with the ability to access videos on demand. And, interactive feature films will
allow audiences to choose a film's outcome. Engineers are involved in all aspects of this
technology, from designing new cables to creating new film emulsions to engineering better
sound quality.
Up until now, television's video
signals have been transmitted through an analog signal, which is a continuous wave with
peaks and valleys. The new technology features a digital signal-a broken-up code of ones
and zeros-which can be compressed to access more channels. Fiber optic cables will replace
cable television's coaxial cables, allowing for quicker transmission of large amounts of
data.
Sony Pictures Entertainment, Viacom,
Walt Disney Pictures, 20th Century Fox, and Time Warner are all getting involved in
interactive multimedia. For example, Sony's first interactive feature film, Mr. Payback,
runs on a laserdisc-based interactive system which allows the audience to influence the
outcome of the story. Featuring Christopher Lloyd, premiered in February 1996 at
specially-equipped theatres. The filmmakers included a prologue explaining the technology
and demonstrating how the audience's input affects the characters onscreen. The total
material runs two hours, but every time the audience "plays" it, it's a
different 20- to 25-minute experience.
Fox Interactive plans to produce video
games mostly based on in-house (20th Century Fox) material, including The Pagemaster and
Die Hard 3. Time Warner Interactive is releasing a Peter and the Wolf CD-ROM featuring the
Chuck Jones animated version of the classic tale. Warner Books is adapting the material to
a hardcover coffee-table book, and a read-along kids' version. Warner also plans to
incorporate the material into a network television show and, probably, a home video, too.
Recording to Disc-Oh!
The development of magnetic tape
recording by electrical engineer Marvin Camras made the electronic communications industry
possible. It's the technology behind audio cassettes, videotape, computer floppy disks,
and even credit card magnetic strips. His patent on magnetic tape recording was licensed
to General Electric in the mid-1930s. While still used extensively, it's now being
challenged by compact disc technology.
Engineered for extraordinary sound
quality, compact discs (CDs) have revolutionized the music, computer, and photography
markets. Made of hardy polycarbonate plastics and coated with protective layers of
aluminum and resin, they're nearly indestructible. The same CD that holds a recording of
Cole Porter or Billy Joel can also hold the equivalent of 250,000 pages worth of print
information with moving action sequences, including entire encyclopedias, filmed travel
adventures with music including undersea scuba diving, or interactive games.
Kodak makes a photo CD player that lets
even amateur photographers manipulate their photos to professional quality. Advanced
interactive laserdiscs give the viewer the ability to choose the outcome of movies, play
video games with arcade-like realism, and even sing along with laser karaoke.
Recently, the MiniDisc entered the
market. It is a re-writable, smaller CD- type device, which uses a laser to optically read
and write to a 2-1/2-inch disc. Currently, MiniDiscs can record up to 74 minutes, but
plans are in place to extend that recording time up to about two hours.
In the future when you rent a movie,
you may rent a CD instead of a videotape. Recently, Matsushita Electric Corporation of
America, Philips Electronics, Sony Electronics, Inc., and Victor Company of America (JVC)
agreed on a compact disc format for high-quality video and audio. They established the
basic specs of the "Video CD" so that movies, music videos, educational
programs, and karaoke can be stored on standard CDs. These CDs can be played on a variety
of existing and future products, including special Video CD players, computers equipped
with CD-ROM drives and average CD players with a special Video CD adapter.
From television and films to compact
disks to virtual reality, engineers are helping to make our lives more animated, educated,
and entertained. And, that's something worth celebrating.
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