|
From
Earth To Mars: Students Engineer Future Cities That Might Actually Work
Competition
hones workplace skills and sets young imaginations on fire.
February
12 - As NASA’s six-wheeled rovers prowl the Martian surface and
America considers sending manned missions to Mars, some students in
the 2004 National Engineers Week Future City Competition™
are one step ahead: They’ve laid plans for the planet’s
first colony. And, if their computer-generated and three-dimensional
model is any indication, it just might work.
Now in its 12th year, Future City invites seventh- and eighth-graders
across the country to build a city of tomorrow. By giving young people
a taste of engineering, the competition lays the foundation for developing
workplace skills such as vision and imagination, teamwork, and problem-solving,
and provides hands-on applications for math and science. The cities
are always spectacular, and this year, some are out of this world, with
Mars having a particularly auspicious presence.
“There’s a lot going on with Mars right now, what with the
Rover and all,” says 14-year-old Robert Caruso from St. Barnabas
Catholic School in Chicago, whose team placed first in that city’s
recent regional competition and won a trip to the Future City
National Finals, February 23-25, at the Hyatt Regency Capitol Hill in
Washington, D.C.
More than 1,100 middle schools and 30,000 students – who work
with a teacher and a volunteer engineer mentor – participated
in the not-for-profit educational program this year. Winning teams from
33 regional competitions in January meet during National Engineers Week
for the finals, where students present and defend their cities before
a panel of judges. First prize is a trip to US Space Camp in Huntsville,
Alabama, provided by National Finals host Bentley Systems, Incorporated,
a leading engineering software company, and chair of the competition’s
new National Leadership Council. Future City is sponsored by National
Engineers Week, February 22-28, 2004, co-chaired by The Institute of
Electrical and Electronics Engineers (IEEE) / IEEE-USA and the Fluor
Corporation. IEEE-USA also provided hotel and travel expenses for three
of the winning teams.
Mars may be 49 million miles away, with a toxic atmosphere and frigid
temperatures, but the St. Barnabas students proceeded undaunted. They
designed their city, “Lewis and Clark,” to thrive beneath
a series of 19 domes built above and below ground that protect inhabitants
from radiation. Within the domes – each simulating a different
earthly climate – they’ve built parks, zoos, and a pedestrian-friendly
urban landscape. In their city abstract, which each team writes as part
of the competition, the students conclude: “Remember, there is
life on Mars. And it’s the good life.”
Mars is also the focus of the team from Holy Trinity Catholic School
in Lexana, Kansas. Their city, “UPM” (United Pedestrians
of Mars), is the planet’s first permanent colony. Life is good
in UPM, too. The tax rate is a mere one percent – SimCity
3000 software, used to create the computer portion of the city
and donated to every school by Maxis, a division of Electronic Arts,
of Walnut Creek, California, requires all cities to operate on a budget
– and the citizens are well-educated.
But, why Mars? As one eighth-grader put it, “On Mars we can take
advantage of new technology that will help solve the problems of Earth.”
Teaching students to hone the skills that solve real-world problems
is at the core of Future City. In addition to their computer design,
model, presentation and abstract, the students must also research and
write an essay on an engineering challenge. For 2004, the topic is using
plastics to help senior citizens live a better life in the future. This
year’s essay challenge, sponsored by the American Plastics Council,
inspired some incredible results.
Students from Lyal Burkholder Junior High in Henderson, Nevada, came
up with a pliable cast that radiates heat to arthritic joints. “It
sends heat waves into bones and relaxes the muscles,” says Ashley
Jensen, 12.
The winning eighth-graders from The Westwood School in Dallas, Texas,
developed a plan to inject microscopic plastic bits into broken bones
that harden into an internal splint. After the bone mends, the plastic
harmlessly degrades.
Steve Eynon, a 14-year-old from Westminster Academy in Fort Lauderdale,
Florida, explained that helping the elderly made sense to him. “I
know that we’ll all be old one day,” he says, but acknowledged
that technology isn’t the only answer. “You need people
to care. If the people don’t care, they won’t develop the
technology. You need both.”
Or as Sean Perrault, a 7th-grader at Marquette Catholic School
in Yakima, Washington, simply puts it, “They’re our elders.
We need to help them.”
Developing those kinds of insights seems to come naturally to Future
City participants, according to Carol Rieg, the program’s national
director. “The competition allows young people to move beyond
a limited range of ideas and expectations,” she says, “and
consider a whole new world of possibilities. Future City cultivates
the skills – troubleshooting, creative vision and cooperation
– that give them confidence and let them know that they can be
achievers in that new world.”
Sue Hawkins, a math teacher at St. Philip Neri School in Midwest City,
Oklahoma, agrees. “After Future City, there’s more questioning,
more noticing, and more investigation of the world around them,”
she notes.
And it is often the first step to an engineering career. Jackie Welch-Doubek,
a librarian who guided Burkholder Junior High to win the Las Vegas regionals,
says there’s a definite connection between Future City and a newfound
interest in engineering. “I have two girls from my first Future
City team six years ago who have gone into engineering. Others are pursuing
technical careers that they didn’t even think about until this
competition.”
The volunteer engineer mentors say it’s an ideal introduction
to the profession. “In many of the jobs I’ve done as an
engineer, I’ve had deadlines, I needed to work in a team, and
I’ve had to present my thoughts and ideas to others. Future City
teaches children all of that,” says John Bishop, an electrical
engineer at Texas Instruments who served as mentor for The Westwood
School students.
Even the parents of Future City students become more aware of the role
of engineering, says Timothy Cullina, PE, an environmental and safety
engineer who mentored St. Barnabas, which can be critical when a child
considers a profession. “If you want kids to become interested
in an engineering career,” he explains, “it’s important
to have that support.”
Further, Future City reaches a child at an important time of their development,
says Cynthia Sabula, assistant principal at Queens of Angels Catholic
School in Roswell, Georgia, which represents the South Carolina region.
“The students learned how to work in teams and that’s very
valuable,” she says. “They looked at the project, broke
it down into parts, and set goals and deadlines. To see them grow was
a real treasure.”
Leslie Howard, from Pineville Middle School in Pineville, Kentucky,
says Future City helped her grow as a public speaker. “I’m
not really good at speaking in front of people,” the 13-year-old
says of her presentation before the judges at the Kentucky regionals.
“But, I went over it and over it and I practiced and practiced.”
In the end, she says, she discovered a newfound sense of accomplishment.
Jamie Brown is proud, too. The eighth-grader at Ira Murphy Elementary
School in Peoria, Arizona, says he’s long enjoyed excelling at
football, baseball and other sports that make him work. “But,”
he says, “Future City makes me work my mind and that makes me
feel good, too.”
# # #
-
The
winning team (three students, teacher, and engineer mentor) from
each qualifying regional Future City Competition receives an all-expense
paid trip to Washington, D.C., for the National Finals. First place
national team wins a trip to Space Camp, USA in Huntsville, Alabama,
provided by National Finals host Bentley Systems, Incorporated.
Second-place team receives a $2,000 scholarship for the school's
technology program, sponsored by the Society of Manufacturing Engineers.
A $1,000 scholarship for the third-place team's school technology
curriculum is provided by The National Society of Professional Engineers.
Visit the Future City Competition at www.futurecity.org.
- First-place
teams from 33 regions competing in the National Finals: Alabama, Albany
(NY), Buffalo, Northern California, Southern California, Chicago, Colorado,
Florida, Indiana, Iowa, Kansas, Kentucky, Las Vegas, Louisiana, Massachusetts,
Michigan, Milwaukee, Minnesota, New Jersey, New York City, North Carolina,
Ohio, Oklahoma, Omaha, Philadelphia, Phoenix, Pittsburgh, St. Louis,
South Carolina, Texas-Dallas/Fort Worth, Texas-Houston, Washington State
and Washington, D.C.
- 21 Special
Awards at the National Finals: Best Use of Aerospace Technology, Best
Use of Biotechnology/Materials/ Processes, Most Innovative Design of
Infrastructure Systems, Best Indoor Environment, Best Futuristic City,
Best Residential Zone, Best Futuristic Personal Transportation System,
Best Communications System, Protecting Public Health and Safety through
Competent and Ethical Engineering Practices, Most Innovative Power Generation
System, Best Manufacturing Zone, Best Transportation System, Excellence
In Systems Integration, Best Use of Innovative Construction Materials
and Techniques, Best Representation of Manufacturer Supply Chains, Best
Land Surveying Practices, Best Use of Information Technology, The Most
Innovative Uses of Aggregates (Crushed Stone, Sand & Gravel) in
Designing Future Cities, Best Disaster Contingency Planning and Response,
Best Model, and Best Essay.
Judges
at the National Finals:
- Alan
Boeckmann – Chairman of the Board and Chief Executive Officer,
Fluor Corporation and 2004 Co-Chair of National Engineers Week
- Joseph
V. Lillie – Director of Corporate Quality for NorthStar Communications
Group, a BE&K Company and 2004 Co-Chair of National Engineers Week,
leading IEEE-USA’s EWeek activities
- Min Lee
– Director for Board and Executive Operations of the AARP
- Connie
J. Partoyan – Counselor and Senior Advisor to the Under Secretary
of Technology, U.S. Department of Commerce
- Judy L.
Smith – Principal, Booz Allen
About
the SimCity™ Franchise: Pursuing a lifelong fascination
with simulations, legendary game designer Will Wright and his team at
Maxis created the original SimCity in 1989. Critically acclaimed, it
garnered dozens of awards and sold millions of copies both domestically
and internationally. SimCity 2000TM followed in 1993. SimCity 3000TM,
released in 1999, became the #1 selling PC game that year. SimCity 4 was
released in January 2003 and continues to win awards and remain on top
of the sales charts. SimCity 4 Deluxe Edition, which includes SimCity 4
and the latest SimCity 4 Rush Hour Expansion Pack, launched in September
2003 to rave reviewsAbout
Electronic Arts: Electronic Arts (EA), headquartered in Redwood
City, California, is the world's leading interactive entertainment software
company. Founded in 1982, Electronic Arts posted revenues of $2.5 billion
for fiscal 2003. The company develops, publishes and distributes interactive
software worldwide for video game systems, personal computers and the
Internet. Electronic Arts markets its products under three brand names:
EA SPORTSTM, EA GAMESTM, and EA SPORTS BIGTM. EA's homepage and online
game site is www.ea.com. More information about EA's products and full
text of press releases can be found on the Internet at
http://info.ea.com.
National
Engineers Week, founded in 1951 by the National Society of Professional
Engineers, is dedicated to increasing public awareness and appreciation
of the engineering profession and technology and is celebrated by thousands
of engineers, engineering students, teachers and leaders in government
and business. Co-chairs for 2004 are The Institute of Electrical and
Electronics Engineers (IEEE) / IEEE-USA and the Fluor Corporation. Visit
National Engineers Week at www.eweek.org.
|