For
Immediate Release
January 10.2003 |
Donald
Lehr - The Nolan/Lehr Group
(212) 967-8200
dblehr@cs.com |
For
Students Concerned About The Future, An Engineering Competition
Shows How They Can Make A Difference
Anyone
searching for evidence of vision and promise among America's young
people need look no further than the 2003 National Engineers
Week Future City Competition™, where tens of thousands of seventh-
and eighth-graders from more than 1,000 schools are using the full
force of their knowledge, imagination and skills to creatively approach
the challenges of today and tomorrow.
The
very real and serious concerns of the world -- pollution, global
warming, security, overpopulation and others -- are no less serious
to America's middle school students than to adults. But, across
the country, students participating in this educational engineering
program report that Future City is helping them understand how to
handle these problems, through high-tech solutions such as biotechnology
and nanotechnology.
Begun
in 1992 by the National Engineers Week Committee, a consortium of
more than 100 engineering societies and corporations, as a way to
raise awareness and appreciation of engineering among young people,
Future City has evolved into one of the most successful not-for-profit
educational programs of its kind.
Students
start the competition in the fall, designing three-dimensional and
computer city models. They also must write a 100 to 200 word abstract
on their city and a 300 to 500 word essay solving an engineering
problem. This year's essay theme is the promise and limitations
of biotechnology in reducing pollution. Then they present and defend
their design to a panel of judges at the competition. Local schools
compete in one of 31 regions across the country in January. Regional
first place teams win all-expense paid trips to Washington, D.C.
for national finals during National Engineers Week, February 16-22,
2003.
The
optimism of these young people comes even as they are fully aware
of such extraordinary challenges as global warming and rapid loss
of natural resources. It is within those distinctly harsh parameters,
in fact, that they are devising realistic -- and often brilliant
-- designs of an urban reality that expects tomorrow to be better
than today.
"In
the world today, there's so much pollution that we need to find
a way to stop the pollution and save the world," explains Michael
Sladnick, a 14-year-old from Central School in Glencoe, Illinois.
His solution? Nanotechnology. "I think it's something that's really
cool," says the eighth-grader. "It's engineering on a microscopic
scale, at the molecular level. It could be a lot more important
in the future with energy, health and farming."
Michael's
teammate (Future City participants work in teams with the help of
a teacher and volunteer engineer advisor), Ruy Calderon, says the
program has given him a chance to ponder the future and, at the
same time, "a chance to use my brain in an effective and good way."
How so? Ruy notes, "I've used it to theorize about a floating city
on small rotors that balance the city during stormy weather, like
oil platforms as they go out to sea. I've also theorized about a
subway that works underwater."
To
build their computer models, Future City participants use SimCity
3000 software donated to all the schools by Maxis Corporation
of Walnut Creek, Calif. But, as Ruy points out, this is more than
a computer game. "It has more to do with the future," he says. "With
Future City, there's always something new. We have new problems
to solve. There's always something that requires a lot of brain
work."
Though
Future City is part of an increasing number of middle school curricula,
most students participate through after-school programs. For a student
to spend after-school hours, weekends, and school breaks not only
willingly, but eagerly working to engineer nanotechnology schemes
for a city of the future may seem odd at first glance, but for teachers
involved with the program, it's precisely the rigorous demands of
Future City that make it so popular.
"Last
year, the person who wrote our essay got up every morning a half-hour
to an hour early to write it," explains John Pfund, the teacher
advising the Future City team from St. John's Lutheran school in
Rochester, Michigan. That student and her team, he notes, went on
to win second place at the nationals.
Teachers
throughout the competition tell similar stories. When the PBS television
series ZOOM was developing episodes involving Future City, for example,
they originally declined an offer from Jane Ring to feature her
2002 student team from Our Lady Help of Christians in Abington,
Pa., opting instead for the program's professional actors. "They
told me average kids can't carry a show," she recalls. "I said,
'You gotta see my team!'" After much prodding, the producers decided
to take a look at a videotape. Her students will be included in
four episodes scheduled to air nationwide in April 2003.
Ring's
2003 team seems no less outstanding. As a location for their city
of the future, the students chose the site of the world's worst
nuclear accident, Chernobyl. Dubbed "NeoChernobyl," the students
say they plan to biologically extract radiation poisoning from soil.
When asked why his team had selected such a problematic site, 14-year-old
Buddy Riggs replies, "If the project wasn't so difficult it wouldn't
be so hard and fun."
His
teammate, Ria Di Camillo, offers a more poignant line of reasoning.
"We want to show that something can come out of tragedy," she says.
"For people who lived there, it's their home. They might want to
go back even after what happened. It might have a good effect on
healing." She adds, "And they know that if something happens again,
they can get help."
Volunteer
engineers are also there to guide each team of young people as they
make decisions about infrastructure, zoning, human resources and
all the other variables that touch the lives of everyone. "These
students are getting lessons in how real cities successfully function
and the crucial role engineering has in that success," says William
Waldron, an electrical engineer at Cingular Wireless in Philadelphia
and mentor to the team from Drexel Hill Middle School in Drexel
Hill, Pa. "Once they see how engineers are at the heart of what's
happening, it's often the first step toward them taking an interest
in an engineering career."
Along
with that dedication and determination, teams across the country
say Future City makes math, science and social studies come alive
with real-life perspectives. "In math class I always asked, 'How
can we use what you're teaching us?' and my teacher always drew
a blank," says Jody Lang, an eighth-grader on the Future City team
at St. Francis of Assisi in Tonawanda, New York. "In class all you
do is look at the board and learn how to do it, but you never really
apply it. In Future City you take the stuff you learn and see the
effects."
At
Lionville Middle School in Exton, Pa., 13-year-old David Jacobson
has a similar take. "I like Future City because it's fun. It's school-related,
but it's more interesting. You get to take the math stuff you learn
in school and apply it." As part of his school's Future City effort,
David and his teammates are also using a professional CAD program
donated by Bentley Systems, an engineering software company based
in Exton and the Future City national finals host.
Though
only a small percentage of students win at the regional and national
level, most agree that the program is worth it just for skills and
talents it allows them to use -- and not just in math and science.
"I like working with my friends," says Makyra Pennyfeather, an eighth-grader
at I.S. 123 in the Bronx, New York. "I'm getting better at coordinating
ideas with my friends and getting to know them."
Her
teacher, Chris Goodings, notes that advancing team-building and
interpersonal and social skills are among the finest qualities of
the competition. "I enjoy seeing them make their presentations,"
says Goodings, who volunteers his time for the after-school Future
City program because his school doesn't have the funding to pay
him. "When they first started in September, they were afraid to
get up on stage. Then they broke through a barrier. After that,
they were even able to give a performance of their presentation
to the school."
For
Carol Rieg, national director of Future City, breaking through barriers
is at the core of Future City's goals. "Students want to be challenged,
to think harder and work harder," she says. "The Future City Competition
is an innovative program that rewards leadership and creative vision
by enhancing students' self-confidence to use critical thinking
skills in addressing the problems they face today and the challenges
that lie ahead."
#
# #
- The
31 regional sites participating in the 2003 competition are: Albany
(NY), Buffalo, Northern California, Southern California, Chicago,
Colorado, South Florida, Hampton Roads (VA), Indiana, Iowa, Kentucky,
Las Vegas, Louisiana, Massachusetts, Michigan, Milwaukee, Minnesota,
New York City, North Carolina, Northern Nevada, Ohio, Oklahoma,
Omaha, Philadelphia, Phoenix, Pittsburgh, St. Louis, Texas-Dallas/Fort
Worth, Texas-Houston, Washington, D.C., and Washington State.
For more information visit www.futurecity.org.
- The
winning team (three students, teacher, and engineer mentor) from
each qualifying regional Future City Competition receives an all-expense-paid
trip to Washington, D.C., for the national finals. First place
national team wins a trip to U.S. Space Camp in Huntsville, Alabama,
provided by national finals host Bentley Systems, Incorporated,
a leading engineering software company. Second-place team receives
a $2,000 scholarship for the school's technology program, sponsored
by the Society of Manufacturing Engineers. A $1,000 scholarship
for the third-place team's school technology curriculum is provided
by The National Society of Professional Engineers. Various prizes
are presented at regional competitions.
-
Maxis, best known for its "Sim" family, develops and publishes
top-quality entertainment software that uses advanced simulation
technologies to deliver challenging fun through creativity, exploration,
and depth of play. To date, players around the world have purchased
more than eight million copies in the Sim line including SimCityClassic™,
SimCity 2000™, SimCity 3000™, SimAnt™, and SimFarm™.
Maxis is based in Walnut Creek, California, and is a wholly owned
subsidiary of Electronic Arts (Nasdaq: ERTS). Maxis, SimCity
2000, SimCityClassic, SimCity 3000, SimAnt, and SimFarm
are trademarks of Electronic Arts. For additional information
on Maxis, contact Patrick Buechner at 925-927-3782 or visit http://www.maxis.com.
-
Founded in 1951 by the National Society of Professional Engineers,
National Engineers Week is celebrated annually by thousands of
engineers, engineering students, teachers and leaders in government
and business. In 1990, the National Engineers Week consortium
expanded its scope and now includes more than 100 engineering,
scientific and education societies, and major corporations dedicated
to increasing public awareness and appreciation of technology
and the engineering profession and encouraging pre-college interest
in science, technology, and engineering. Co-chairs for 2003 are
the American Society of Heating, Refrigerating and Air-Conditioning
Engineers (ASHRAE) and Lockheed Martin.
- Visit
the National Engineers Week Future City Competition on the web
at www.futurecity.org. Visit National Engineers Week at www.eweek.org.
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